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Nintendo Releases Legend of Zelda Concert Series Tour Dates

Category : Wii

Nintendo announced tour dates today for its “The Legend of Zelda: Symphony of the Goddesses Tour”. “The Legend of Zelda: Symphony of the Goddesses Tour” will take place in locations through out the United States and Canada. Music from the tour will consist of pieces of themed music from the popular game series that are played by a symphony orchestra.

The Legend of Zelda, which has sold over 69 million copies over the course of its lifetime, was first produced in 1986. Several later adaptations include games for the Nintendo 3DS an Nintendo 3DS XL such as The Legend of Zelda: Ocarina of Time 3D and games for the Nintendo Wii such as The Legend of Zelda: Skyward Sword. Both games, respectively, have sold upwards of 1 million copies each since their release dates. In late January of 2013, Nintendo will partner with Dark Horse books to bring Zelda fans a historical look at the entire Legend of Zelda series via a hardcover book titled Hyrule Historia.

Jason Michael Paul Productions is producing the concert tour. Representative and CEO, Jason Michael Paul commented, “We are thrilled to bring this unprecedented and exhilarating tour to fans across the U.S. and Canada… From children to adults who have followed The Legend of Zelda for decades, the fan base for this concert is growing exponentially, and we are ready to deliver an unforgettable experience.”

The tour will take place between the dates of September 15th and December 14th. Legend of Zelda fans can expect to be able to see the concert at the following venues: On September 15th in Toronto at the Sony Centre for the Performing Arts; on September 22nd in Minneapolis at the Orpheum Theatre; on October 12th in Dallas at the ATT Performing Arts Center; on October 18th in Boston at the Wang Theatre; October 25th in Chicago at The Chicago Theatre; on November 3rd in San Antonio at The Majestic Theatre; November 6th in Calgary, Alberta at the Southern Alberta Jubilee Auditorium; on November 28th in New York at The Theater at Madison Square Garden; on December 8th in West Palm Beach, Florida at the Raymond F. Kravis Center for the Performing Arts; on December 9th in Miami at the Adrienne Arsht Center; and on December 14th in San Jose, California at the San Jose Civic Center.

Contact the author: Email the author of this article

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New Zelda Game Coming to Wii U?

Category : Wii






















Wii U Hands-On Impressions -- Battle Mii and Zelda HD

The biggest Legend of Zelda game ever developed may be in the works for the Wii U. According to WiiUDaily, who claims to have a source in Japan, Nintendo is pulling in the heavy hitters for their most ambitious Zelda project yet.

The darker art style of Twilight Princess most likely won’t be revisited in the next installment. Nintendo seems to be using the style seen in Skyward Sword. The source said, “They feel they’ve found the sweet spot with Skyward Sword, and they’re continuing this approach with the Wii U Zelda game.”

The source detailed numerous aspects of Zelda Wii U’s development. For all the rumors, keep reading.

More details revealed by the source suggest Nintendo won’t be wasting the Wii U’s tech. Nintendo is said to have hired the biggest team in company history. “They got hundreds of people working on the new Wii U Zelda game,” said the source. One member of the team is none other than Eiji Aonuma, who has been working on the title since late 2010, allegedly, of course.

All these bodies will be building a game on a scale the source described as “Rockstar/GTA territory.” Thanks to new tech, a new engine, and a new console, combined with manpower and money; Nintendo is hoping to build a Zelda game unlike one ever seen. Zelda Wii U will have “the most advanced visual features Nintendo has ever made, and includes a lot of third party tech like Havok for physics and rendering middleware from Umbra.”

Wii U Zelda will feature the same amount of dungeons gamers have grown accustomed to from past games. The “Rockstar/GTA territory” comes into play with the scope of these levels. “Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete”.  And like GTA type games, and even past Zelda games, Zelda Wii U will have mini-game and side-quests.

The first dungeon, as it often is in Zelda games, is the Forest Temple. Unlike most Zelda games, this dungeon is bigger than Hryule field in Ocarina of Time. “You use the gamepad to navigate, avoid traps, follow clues etc. It’s dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you’ve seen in a Zelda game”.

The Wii U gamepad will be a key tool in playing Zelda Wii U. Nintendo even implemented some features the Zelda team thought of. “At least one of the hardware features added to the GamePad were solely implemented because the Zelda team figured out they could do something cool with it” The source didn’t site specific gameplay mechanics but he assured us, “everything in the game is built around the controller and its unique abilities.”

As for Zelda Wii U’s story, the source lacked details siting simply “because I have no idea,” he said. He did however see an image of adult Link, which looked more detailed but similar to Link in Skyward Sword.

Zelda HD Game For The Wii U Possible -- Shigeru Miyamoto Hopeful

Zelda Wii U will not have multiplayer support, a feature I don’t think Zelda fans were clamoring for. Nintendo will offer some online features, like Miiverse support. One of the features sounds like they’ve taken a page out of Dark Soul’s playbook,  “Where players can leave hints and help each other in the dungeons.” As of Summer 2012, none of the online feature had started development.

Nintendo had hoped to launch this title in late 2013 to help the Wii U against the launch of consoles from Sony and Microsoft. The source doesn’t think this an obtainable goal and expects the game to ship in 2014.

If you’re doubting the credibility of this anonymous source, WiiUDaily sites him, or her, as the person who broke the Wii U achievement story, and the Wii U’s social network, which turned out to be the Miiverse. Of course nothing mentioned above has been confirmed by Nintendo.

Now that I’ve warned you nothing is confirmed, I can begin to start spewing excitement. If Nintendo is creating an open-world RPG style, grand scale, HD Zelda, then they are going to make a ton of Zelda fans very happy, and consequently, make a lot of Nintendo stock holders happy. Nintendo, in my eyes, failed with Skyward Sword. What should have been a great origin story, felt held back by the Wii’s limitations. It is weird that Nintendo would wait two years after the launch of the Wii U to release Zelda, a title that has almost always been a launch title.

Do you hope these rumors are true?

Source: WiiUDaily

Tips? Suggestions? Find me on Twitter.

Daily Scoop: September 5, 2012 – More games, more problems

Category : Marios Bros

I love games. Video games, board games, card games… it’s becoming kind of a problem, if you know what I’m saying. If I had more time to play them, it might be alleviated a bit. But I cram all my free time with them. Last night, it was Cards Against Humanity (with the new expansion!) and Super Dungeon Explore, with just a pinch of Ascension. Tonight? Dungeons and Dragons and Rainbow Moon, and maybe Chrono Trigger if I’m lucky. My heart is not complaining. My classwork and wallet are.

Anyway! A big thanks to Mike Ryan for his Bonus Scoop he wrote yesterday about Kid Icarus: Uprising. Way to keep a sharp eye out!

What have we got for you today? Well, Best Buy is having a buy two, get one free sale on 3DS games, including Mario Kart 7, Super Mario 3D Land, and Kingdom Hearts 3D: Dream Drop Distance. I started buying some of them until I remembered I’m supposed to stop buying games for real, and then I had an argument with myself while holding my wallet and staring at the computer screen.

This is really what my life is like.

Amazon is still having their back to school sale, including Elder Scrolls V: Skyrim for $39.99, the ultimate edition of Fallout: New Vegas for $29.99, and Max Payne 3 for $39.99. Scoop ‘em up, folks!

Just one cool t-shirt for you today…

It’s Shirt Punch‘s simply named “Kart:”

Too rad.

New Super Mario Bros. 2 Sells Over One Million Copies in Japan

Category : Marios Bros

New Super Mario Bros. 2 has sold over one million copies in Japan after five weeks of release.

Media Create, a Japanese company that tracks the sales of digital entertainment, stated that the game has gone on to sell 1,068,878 units since its release on July 28. In comparison, Super Mario 3D Land took eight weeks to reach similar numbers.

Zelda Wii U release in 2014, gameplay details leaked – Report

Category : Wii


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Story by Dave Cook

Wed, Sep 05, 2012 | 11:09 BST

The Legend of Zelda Wii U will launch in 2014, a Nintendo Japan source has told site Wii U Daily. Read on for tons of rumoured details below.

The site reports that its source is the same person who accurately predicted that Wii U would be getting achievements, and predicted Miiverse ahead of its reveal.

On Zelda Wii U’s art style, the source allegedly told the site that Nintendo is sticking with the colour art style last seen in Skyward Sword, “Nintendo is sticking to the core values of Zelda, while trying to appeal to a wide range of gamers, casual and hardcore. They feel they’ve found the sweet spot with Skyward Sword, and they’re continuing this approach with the Wii U Zelda game”.

The source added, “They’re using a new, state of the art engine that’s being built from ground up in parallel with the game. It’s got the most advanced visual features Nintendo has ever made, and includes a lot of third party tech like Havok for physics and rendering middleware from Umbra.”

On the subject of Nintendo’s Wii U Zelda tech demo, the source says this was merely a demo and nothing to do with the actual game, “The Wii U Zelda stuff you saw at E3 2011 was just a tech demo, nothing else. I’ve seen none of that in the real game. The tech demo was even made by an entirely different team with an older engine.”

It’s a large project too says the source, “They got hundreds of people working on the new Wii U Zelda game. It’s a 4-year development cycle with a new console, new technology, new engine etc. It’ll end up being the most expensive game they’ve made to date. It’s a huge investment for them [Nintendo] in money and manpower, this is Rockstar/GTA territory.”

The game was allegedly slated ofr a 2013 release but its sheer size caused a delay, the source claimed, “They targeted a 2013 release, but quickly abandoned that goal. This is the biggest project they’ve [Nintendo] ever done, no way is it gonna be ready for Q3 2013. At least from where I see it”.

On dungeons, the source revealed Zelda Wii U would have, “about the same amount of dungeons as previous Zelda games, but these will be vastly bigger in scope and will be totally different from each other. Some dungeons are so big they’re broken up in 3 parts and will literally take hours to complete.”

The game will also, “have mini-games and side quests, but these are still on the drawing board.”

Details of the game’s forest dungeon were also revealed, “The first test dungeon they made was a giant forest running on early and buggy Wii U hardware — the dungeon was bigger than the Hyrule field in Ocarina, and the whole thing is one dungeon. You use the gamepad to navigate, avoid traps, follow clues etc. It’s dark, lush, with a ton of trees, foliage, some which you have to cut your way through. Its scope and details are unlike anything you’ve seen in a Zelda game”

There will be no multiplayer, but definitely online features, the source claims, “Online multiplayer was never on the drawing board, they’re sticking with the tried and tested Zelda formula. It’ll have some online features like Miiverse and some sort of system where players can leave hints and help each other in the dungeons. That’s about it”.

On how Zelda Wii U will make the most of Nintendo’s new gamepad, the source explained, “everything in the game is built around the controller and its unique abilities. Every single feature in the controller is used to its full potential. Some of this stuff is still in early stages of development, but they’ve already implemented enough to show just what’s possible with the new controller. They showed some of this stuff to key third party devs behind closed doors last year to get them to realize the possibilities of the new tech.”

What does this mean for gameplay? Well the source has discussed that too, “It’ll have some revolutionizing gameplay. It has stuff that would never be possible on any other console, and it’s not just one cool feature, it’s one cool feature after another. Each dungeon will offer a different gameplay experience with the tablet controller. It’ll be the most innovative game ever, they got stuff that will be copied by others for years.”

What do you think? Does this sound feasible, or is it too early to say?

Thanks GAF.

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Video Game Review: New Mario Bros. 2

Category : Marios Bros

Video Game Review: New Mario Bros. 2

BY SAM STEWART | AUGUST 30, 2012 6:30 AM

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Just as we all begin to quell our Olympic gold lust, New Super Mario Bros. 2 tempts us into relapse. As the sequel to New Super Mario Bros. for the DS, Mario Bros. 2 continues the series’ classic side scrolling game play but with a twist.

While the goal is still to defeat Bowser and rescue Princess Peach, collecting coins is now a focus, rather than just an aside, as you attempt to collect 1 million in total. Although this quest for gold certainly adds something new to the play and level design, it isn’t enough to set the game apart from the other games in the series.

As always, controlling Mario is a dream. By keeping the controls simple (run, jump, move left and right) the game retains the “simple to learn, harder to master” play.

The level design is top notch, and even though the world themes are all retreads (desert, swamp, snow) the coin collecting manages to keep the levels feeling fresh. You will rarely find yourself on a screen lacking at least a few coins, enemies drop coins when killed, and there are three special star coins to find in every level. If that’s not enough, new coin-related power ups have been added to facilitate your newfound addiction.

Coin block hats award you coins for moving at a fast pace, and golden rings scattered through the levels will temporarily turn all enemies golden, awarding you extra coins for defeating them and making them leave coins in their wake.

A new Golden Fire Flower turns your fireballs golden and causes them to turn blocks and enemies into more gold coins. Be sure to tinker with the new mechanics and figure out what works best to maximize your gold count.

Despite the new features, upgrades are one of the places where Mario Bros. falls short.

Your arsenal consists of three main power ups: the Mushroom, the Fire Flower, and the Super Leaf, which was recently resurrected in Super Mario 3D Land and is a blast to use. But sadly, that enjoyment won’t last for six worlds. Where are the Penguin Suits and Propeller Caps from Mario Bros. Wii? Or the Frog and Hammer Bros. Suits from Super Mario Bros. 3?

The Mini and Mega Mushrooms make a comeback, but they are rarely used. The game sorely needs more item variety, even if it is only five to six hours long.

In an attempt to keep you playing, the game also features three secret worlds, two-player co-op, and a new mode called Coin Rush. The three secret worlds are welcome additions; they can add a few more hours to the painfully short game. They also inject a dose of difficulty that the main game rarely provides. You can connect wirelessly to a local friend (sorry, no online) for two-player co-op, but it is plagued by many of the same problems as Mario Bros. Wii.

Mario and Luigi bump into each other and bounce off each other’s heads when they collide, which makes precision platforming nearly impossible. This is a problem that could be easily solved by allowing the characters to pass through each other. Also, for some reason the second player must always stay on the same screen as player one, despite their being played on different screens. This bizarre decision makes co-op a mess, and it is unlikely you will want to play with a friend.

Coin Rush mode is undoubtedly the best reason of the three to keep playing. In Coin Rush, you are tasked to complete three randomly selected levels with a single life, all while collecting as many coins as possible. You are also only given about one-half the regular time to complete each level.

You are given coin multipliers for completing levels, which allows you collect an insane number of coins in a short time. This mode is very intense but also a lot of fun. High Scores can be traded through Street Pass, allowing you to challenge others.

The game looks and sounds great, even if it feels similar to older versions.

Its graphics are comparable with those of its Wii counterpart. Very colorful and very detailed, you will feel right at home if you are a veteran fan of the series.

As far as the soundtrack goes, expect a lot of remixes of classic Mario songs. I didn’t notice a single original song in the entire game, from the level music to the boss themes. The Mario series has always had amazing music, but I must admit I have grown tired of a couple of these songs.

The reality is it just isn’t original. Every single Super Mario game has dared to be different, dared to try something new, whether it was full 3D levels in Super Mario 64 or four-player co-op in Super Mario Wii. Super Mario 2 seems to be content with being nothing more than a level pack for the series.

New Super Mario Bros. 2
Nintendo 3DS
Released: Aug. 19
Cost: $39.99
ESRB Rating: E
Reviewer Rating: 8/10


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Darksiders 2 Review – Pale Rider

Category : Wii

darksiders-2-blade

Rewind the clock back to 2010, and you would have encountered a title that was overlooked and neglected, despite being paradoxically derivative and fresh at the same time. Darksiders was the debut title of Vigil games, a studio that created a game that was equal parts style and substance. It was the Legend of Zelda, drenched in a bucket of blood and presented in a unique art style and some solid gameplay. Now, the Horseman War makes way for his brother Death, to take the spotlight in this sequel, as he teaches us to once again fear the reaper.

Set during the events of the first game, Darksiders 2 places players in the scythe-straps of Death, as he seeks absolution for his brother War, wrongfully accused of unleashing the mother of all apocalypses on mankind.

Death seeks to restore our extinct civilization back to life ironically, a task that requires him to seek out the Tree of Life, but his quest soon takes a turn for the worse when he finds himself confronted with the ghosts of the past, and a new nemesis by the name of Corruption, a force of nature that seeks to bring oblivion to reality itself.

Darksiders_II_Darksiders_Unlocks1

From that point the game kicks off, and its soon made evidently clear that we’re not playing as War 2.0 here, but an entirely new character. Unlike his far more serious and dour brother War, Death has slightly more personality, possessing a dry wit and single-minded devotion to proving the innocence of his brother, that makes him come off as rather callous and cruel at times, yet amiable at other times.

A few other familiar faces pop in, while the voice work shines overall, as the actors that lend their vocal talents bring the strange worlds before players to life. The Joe Mad art style is also turned up to eleven, as characters feature ornate clothing and details, fists the size of VW Beetles and comically oversized armour. Death himself is less hulking than his brother, bordering on anorexic, yet still packing some muscle in his strange frame.

It’s a glorious world though, one that blends fantasy and all manner of fiction together, never skipping a beat during some intense action. Death also has access to his horse, Despair, from the start of the game this time, although the option to fast-travel can render the mount unnecessary at times.

But unlike other games that think that humour needs to be force-fed through a tube of constant one-liners and never-ending catch-phrases, Death is as talkative as his brother was in the first game, speaking only when necessary, and creating an interesting mystique around the character, ably voiced here by Michael Wincott.

Darksiders-2-61

The first Darksiders was heavy on the inspiration, borrowing most noticeably from the Nintendo Legend of Zelda games, as players blazed their way through dungeons, unlocking chests with special keys and exploring maps over multiple levels.

Darksiders 2 continues that rampant cherry-picking, taking the best bits from titles such as Prince of Persia for new acrobatic movements and navigation, but keeping the dungeon aspect intact.

While War felt like an M1 Abrams tank that blitzkrieged his way through foes, in comparison, Death handles more like a Ferrari Enzo, combining a more acrobatic style of action into his attacks. A more nimble and lithe character, Death wields his signature scythes in battle, as well as an assortment of secondary weapons comprising of axes, maces, hammers and gauntlets.

One on one, the combat is superb, as timing is crucial here. Time your dodge perfectly, and slip through for a counter-attack that can turn the tide against the hordes of imaginative foes that are present in this game.

darksiders_ii_arenamaster

But when confronted by enemies that number more than one, things start to fall apart, as enemies can power through some stylish combos, upsetting a rhythm built from dodges and quick strikes. It’s an annoying system in place here, that otherwise tarnishes a rather superb effort. When it works, it’s a sight to behold, but when the action gets a little too frantic and overcrowded, don’t be too surprised if you chuck your controller through a window.

Boss battles are the exception here, as Death engages some mind-staggeringly massive foes, in arenas that task players with tackling the walking puzzles that are trying to put the smackdown on you, before letting loose and throwing your best attacks at the damage sponges that guard the end-levels.

darksiders-2-ii-pc-ps3-xbox-360-wii-u-screenshots-1

That being said, Death does have more than regular attacks at his disposal, as some light RPG elements have creeped in. Kill enough monsters, earn some XP, and you’ll level up, earning skill points to be spent on new abilities, from teleport slashes through to armour and attack buffs, as well as a little necromancing to raise some allies in battle. The more points earned from completing quests, the more Death can improve on his abilities, as he tailors them into something fierce.

Those skills cost wrath however, but unlike in the first Darksiders, wrath is easier to replenish, as it can be gained from enemies during combat far more quickly. In addition to that, Death also has access to his ultimate form, as he briefly transforms into a true angel of expiration. You’ll need to slice and dice quite a bit to build that gauge up though, as Darksiders 2 emphasises that players use it sparingly and as a last resort.

7305darksiders_ii_online_skilltree

With that skillset in mind, Darksiders 2 has quite a few dungeons and puzzles mixed in with the combat, a welcome return that keeps players thinking. The levels are varied, massive labyrinths with a generic set of tasks, that still manage to be challenging without being cheap.

You’ll clamber over walls and ledges here, Running and climbing over them with a touch of Uncharted and Assassin’s Creed mixed in. It doesn’t always work, with Death occasionally being a touch laggy or too slow, but that’s a rare occurrence, that doesn’t really spoil the game otherwise.

And much like the first game, there are quite a few toys scattered around the dungeons and worlds that a player visits, from a handgun belonging to a sibling, through to GLADOS-approved portal gimmick. Derivative and cheap you say? Not true, as its the manner in which these familiar ideas are used, that keeps Darksiders 2 closer to inspired and original tones, that flatout plagiarism.

reaper

There’s quite a few worlds on offer here, unlocked as you progress, and while they’re a thinly-veiled attempt at a sandbox environment, the locales on display here play things closer to the first Darksiders, being littered with unlockable chests that can only be accessed once players have picked up a few new items along their way.

OCD players will be in heaven here, with the sheer amount of loot on offer. Various scythes, melee weapons and all kinds of armour and potions can be found in numerous treasure chests, as more powerful items provide an incremental increase to stats as you progress, keeping Darksiders 2 challenging at all times.

darksiders_2_42

There’s all kinds of rare armours as well, with special items that can be fed lesser weapons and kit that allows them to level up and learn new attributes. And these RPG elements are part of the Darksiders 2 experience, further differentiating it from the original. While Darksiders 1 felt like a mature take on the Zelda franchise, mixed with some God of War action and QTEs, Darksiders 2 feels more like a game of Diablo, but brought down to earth with some slick combat implemented into the looting shenanigans.

When examined, the Darksiders siblings are two different games at their core, but still manage to be equally enjoyable, a rare feat. Is Darksiders 2 a better game than the original? No, it isn’t, but it’s a superb experience on its own that adds some new ideas to the concept that came before it, standing tall next to its fellow horsemen.

darksiders_2_34

It’s a game that is crawling with content though, as the main campaign took me around 20 hours to complete, minus the side-quests, which can be superfluous fetch-quests at times. Once the end credits roll and secret cut-scene is watched at the end, Darksiders 2 also has a New Game + mode, as well as a hardcore mode with a perma-death attached to it, in Nightmare mode, coupled with the challenge of the arena in Crucible mode.

Darksiders 2 is not without bugs though, no matter how well-polished it may seem. A return to a ragnarocked Earth is the chief culprit here, with numerous bugs and glitches present, something that Vigil Games needs to iron out ASAP, as it puts a damper on the more fluid sections that comprise Darksiders 2, while the final act of the game seems to suffer from some pacing issues, moving a tad too fast, to the otherwise glacial start that players begin with.

Scoring

Gameplay: 8/10

It’s slicker, faster and more acrobatic than its predecessor, but maintains enough of the original components to qualify as a true sequel on the surface. But scratch beneath that blood-soaked veneer, and you’ll discover that Darksiders 2 is a different game entirely, focusing more on RPG elements this time around, with a healthy mix of dungeon exploration thrown in.

While it still unashameadly grabs the best bits from previous games, it feels more inspired than anything else, although several gripes such as chaotic combat and floaty acrobatics damper an otherwise well crafted experience.

Design and Presentation: 8/10

The world that Joe Madureira and the team at Vigil games have created is simply breathtaking, as they ignored realism, and dove head-on into a stylish, brutal series of realms, filled with colourful characters, and never skipping a beat when the action gets hot and heavy.

Certain stages seem to have a few bugs loitering around though, specifically in the later stages of the game, causing several instances of annoyed gamer, but hopefully Vigil will get this ironed out soon. A solid soundtrack accompanies the action, setting a few decent tunes that stride between introspect and epic scale conflicts, sealing the deal quite nicely at the end of the day.

Value: 9/10

Darksiders 2 is a massive world, with a lengthy quest ahead of players. Granted, the majority of that time will be spent in dungeons, solving puzzles that conveniently always require a certain amount of step and items, yet it still feels fresh and enjoyable, especially with the RPG elements giving combat a favourable nudge with incremental upgrades and loot.

There’s plenty to do after the credits roll however, with various side-quests available, tasking players with all manner of fetch quests and extra boss fights. It may be single-player only, but the added arena and new game+ modes makes this a game where players won’t feel as if they have squandered their cash.

Overall: 8.4/10

Darksiders 2 doesn’t exactly improve on the cons of the original game, instead blazing a path to create an identity for itself with an ice-cool new protagonist, a larger world and a new focus on other gaming elements that play a key role here.

Great level design blends in beautifully with a lush and vibrant world, as Death reaps his way through it, creating an overall satisfying experience. It may be a bit of a change from what fans were expecting, but at the end of the day, change can be good, and Darksiders 2 deserves the praise that it has worked hard for.

[Reviewed on PS3, played on normal difficulty]

New Super Mario Bros. 2 Review

Category : Marios Bros

Mario has returned to the Nintendo 3DS New Super Mario Bros. 2. After a stellar outing the first time around in Super Mario 3D Land, can the title live up to the success of Mario’s first 3DS entry or does it jump into a pit of fail?

New Super Mario Bros. 2 is a sequel to the Nintendo Wii entry of New Super Mario Bros. Wii. Besides being on a handheld a few new features are added and a heavy focus on coins is made. To aid the Mario brothers on their journey, as well as the ultimate goal for the player (to collect one million coins), they have added new power-ups to help in coin hoarding.  Bowser is at it again using his many little Koopa Kids to deter Mario and his brother away from rescuing the ever-in-distress Princess Peach.

This entry in the series has almost nothing to do with Super Mario 3D Land other than to borrow a few features. The Tanooki suit, as well as the White Tanooki suit for failing more than five times in a level, also returns to help players out reach their goal while new suits and some older fan-favourites coming to help Mario on coin hoarding pursuit across the Mushroom Kingdom to save the helpless Princess; A Golden Fire Flower being one of them. This shimmering bit of argriculture turns Mario – you guessed it – gold and allows him to shoot golden fireballs which converts impacted enemies and blocks into even more golden currency. Then there is the Golden Brick Mask which is sometimes garnered within levels or rewarded upon completion of certain levels to be used in the next level that the player chooses to access. Once worn, the mask allows a trail of coins to flow into Mario’s pocket for a set amount of time or until the player is hit by an enemy. Finally there is the Golden Ring; Similar in style to the red coin rings except the Golden one turns all enemies Gold; This is best used with a koopa, so you can throw his shell and take out a group of enemies and reap the rewards of a coin chain left in its hard-shelled destructive path.

Being a side-scrolling platformer as opposed to the more recent 3D outings gameplay is a lot more akin to the old Super Mario games rather than the 3D titles, despite it making use of the 2.5D style brought in during the original New Super Mario Bros. revival . The dual screens now show more of the map at the bottom of the screen; a top down view to be exact complete with Toad house locations. Star coins are still accessible via three per stage and play a larger part as Toad houses require five to unlock, however most players are best to hang onto them as they are harder to gather up than in Super Mario 3D Land.

A good amount of the game world is made up of hidden areas. Two hidden worlds again require your hard thought process to figure out their entrances while the obligatory “Star World” awaits your completion at the climax of the game. Unlike Super Mario 3D Land, the game only features six main worlds and two hidden ones with a single measly Star World as opposed to the usual 8. This is just a minor fault as the majority of the focus is now on coin hunting like a greedy under-working, over charging corrupt plumber – Though Mario has done his fair share to request such a hefty fee for his efforts.

Moving onto “Coin Rush” now, a new mode made especially for this new money grabbing Mario gameplay. The mode unlocks upon completion of World 1 and adds new levels to the randomly generated sets as you complete them. You’ll play sets of three levels, each with one-hundred seconds and one life to try and collect as many coins as possible. Once completed your score will be posted on the online leaderboards as well as given to friends via Street Pass as challenges, as you’ll pick up those challenges set by others on the road. Co-op mode allows two players with two cartridges, and of course, two Nintendo 3DS’, to play with each other gallivanting throughout the levels and salvaging even more cash. It’s fun for local play with a friend, however it would have been nice to be able to play online via Wi-Fi.

New Super Mario Bros. 2 adds a lot of new features to the rather same old Mario we have come to love over the years. It may not be as jam packed with content as other entries on the handheld, but it offers a nice option when you want your platform hopping fun in short bursts or if you just want to find out what happened to Mario Peach after New Super Mario Bros Wii (take a guess). It’s another solid entry from Nintendo’s part, but let us hope that the next entry may finally give us co-op via Wi-Fi. And Yoshi. I miss Yoshi.

Audio/Visual – 4/5: As with all Mario titles the music is classic and the colors pop. The 3D works great on the Nintendo 3DS where the coins at times can fly at you which creates a cool effect.

Gameplay – 4/5: Same Mario gameplay we have come to love, if it isn’t broke, don’t fix it. Mario is something that is sacred to many gamers and rightfully so, as it gives the most fulfilling and honest fun a gamer can have.

Innovation –3/5: 
Addition of new gameplay elements focused on something we have taken for granted over the years such as coin collecting was unique and interesting. It is a step in the right direction and hopefully future tiles will incorporate more of this type of gameplay element. However, the lack of Wi-Fi features is a bummer.

Value – 3/5: Again, not the most content packed entry but it is still a total of around eight worlds when all is said and done, a ton of collectible coins and the ultimate goal of reaching one million gold coins. It will keep younger Mario fans busy for a while but seasoned fans may grow tired after a few weeks.

Final Score: 3.5/5

These gorgeous gaming posters would look great on any player’s wall

Category : Wii

Marinko Milosevski‘s gaming posters are almost too beautiful. Staring blankly at my screen while saliva slides down my chin is all I can do to keep from openly weeping.

Homages to some of the most popular entries in The Legend of Zelda series, Shadow of the Colossus, Ico, and Super Metroid are included in the set. Personally, Milosevski’s poster portraying The Legend of Zelda: The Wind Waker is my favorite. Which one would you most like to hang on your wall?

Artist Marinko Milosevski created a set of amazing video game posters.

Ico poster

A chilling poster for the PlayStation 2 exclusive Ico.

Shadow of the Colossus poster

If you look closely at this Shadow of the Colossus piece, you can see the game’s hero standing on top of the giant’s head.

The Legend of Zelda: Ocarina of Time poster

This beautiful The Legend of Zelda: Ocarina of Time poster recreates Link’s first encounter with the Skull Kid.

The Legend of Zelda: Majora's Mask poster

Speaking of the Skull Kid, here’s a poster depicting Ocarina of Time’s sequel, The Legend of Zelda: Majora’s Mask.

The Legend of Zelda: The Wind Waker poster

This is a stunning poster for a stunning game. I wouldn’t be proud to admit how much I would pay to have this The Legend of Zelda: The Wind Waker poster hanging in my room.

Super Metroid poster

Check out this poster for one of the Super Nintendo’s best games, Super Metroid.

Super Metroid Japanese poster

A Japanese version of the Super Metroid poster.

FEATURE: Fanart Friday, Do the Mario Edition

Category : Marios Bros

Fanart Friday returns, more than ready for Olive Garden’s Neverending Pasta Bowl. Last week, we checked out some of the coolest signature weapons from our favorite titles, but this week is all about a guy who only needs two weapons: his feet. While Mario may not exactly be a Tony Jaa-type spin-kicking dervish of death, his mighty jumps have propelled us to some of the greatest adventures in all of gaming. Without Mario, video games wouldn’t be half of what they are today.

 

 

Video games were single-screen affairs until Super Mario Bros. pioneered the actual side-scroller–a staple genre of two generations and a hardcore favorite ever since. 3D platforming has come a long way since Super Mario 64, but where would we be without its ideas on controlling a character in a three-dimensional space? I’ve been gaming for close to thirty years now, and while they’re not always perfect, I always look forward to the next Mario game. Case in point: New Super Mario Bros. 2 hits the 3DS this coming Sunday, so join us in celebrating our favorite portly plumber and all his friends (and enemies!) in this week’s Fanart Friday!

 

DISCLAIMER:  None of the art presented is the property of myself or Crunchyroll.  All characters and series are tm and © their respective creators and corporate owners.  All art is the creative property of their respective artists.  Any artists who wish to have their work removed from this article may contact me, and appropriate action will be immediately taken.

 

ffsnake

by ikuyoan

And what better way to start than by–wait, what? Dammit Snake, you’ll get your own installment in a couple months! Get outta here!

 

ffbros

by 宗早

There we go! Mario and Luigi, bros to the end, always ready to step up and stomp whoever’s causing trouble in the Mushroom Kingdom–and beyond!

 

ffaftermath

by SilentKV

Well, y’know… at least that’s what it seems like on the outside. Nobody ever really covers this side of the war.

 

ffbowserscary

by Robotpencil

Okay, I’m no longer sympathetic about crushing Goombas and beating up Koopa Troopas. They work for this guy–and this artist is able to make Bowser Koopa seem so overwhelmingly evil that it’s frightening.

 

ffunreal

by sangheili117

This is what I think of whenever I’m in Bowser’s territory. This is what you have to work through in World 8. Actually, this is a beautiful Mario level done using the Unreal Development Kit, the same engine that powers most major games today. Makes you kinda long for cute trees and bushes with eyes, doesn’t it?

 

ffpeach1

by いなかかえる@リクエスト消化3

Princess Peach is generally the driving force of a Mario game–she gets kidnapped and Mario (often with Luigi in tow) has to go rescue her. Surprisingly, Bowser is kind enough to let her use the postal service, so she can send Mario gifts–one day she’s gonna get fed up, mail Mario a submachine gun and call it a day.

 

ffpapercraft

by botjira

Papercraft is always pretty slick, especially when a good artist (like this) can use different textures for a variety of effects. In a lot of ways, doing a collage like this is one of the best ways to express Mario’s trippy, surrealistic feel.

 

ffwhoa

by MikePMitchell

Resident Evil is about people fighting an evil corporation and its deadly experiments. Street Fighter is about martial artists battling in a global tournament. Mario games are about a plumber who sometimes rides dinosaurs and fights an evil dinosaur/turtle to rescue the (human) ruler of a kingdom of mushroom people. And you wonder why the movie sucked so bad.

 

ffpeach2

by slimu

Bringing the topic back to Princess Peach and her constantly getting kidnapped, she’s shown in three games that she’s quite capable of rescuing herself. Super Mario Bros. 2, Super Mario RPG, and even her own game Super Princess Peach all let her cut loose and save the kingdom with her own hands. Maybe she’s just lazy?

 

ffmariosnow

by EiffelArt

Y’know, I’ve thought a lot about the Fire Flower. In a lot of ways, it’s a surprisingly terrifying power for Mario to have! But also thinking about Mario as a character, it’s also a very handy power with a lot of practical uses…

 

ffdinner

by 森川ちゃば

…like making dinner!

 

ffsmrpg

by わたあめ

Without a doubt, one of my all-time favorite Mario games is the SNES collaboration with Squaresoft, Super Mario RPG: Legend of the Seven Stars. Equally funny, exciting, and heartwarming, it’s a nice and light alternative to the excellent (but heavy) Final Fantasy VI and Chrono Trigger.

 

ffrpgvil

by Vana

The only times the game didn’t feel light were when you were taking on Smithy’s weapon-based minions–these guys were scary!

 

fftyd

by LordDonovan

If you have never played Paper Mario: The Thousand Year Door, you’re missing out. In my opinion, it’s probably the best title ever put on the Gamecube, and one of the best titles of the last console generation. Another Mario RPG, Thousand Year Door is also one of the best comedies I’ve ever played, with dynamic gameplay and incredibly likeable characters.

 

ffcartoon

by tvskyle

Okay, so after Joseph Luster took us way back with his NostalJoe on Nintendo cartoons, you’d think somebody would get around to making another Mario cartoon–one that didn’t suck. Hell, if anything I’d hope it would look like this. I’d watch the hell out of a show like this.

 

ffwhoa2

by アネイ

Or, y’know… we could go with something like this!

 

ffgold

by ロジー

So I’ve got kind of a bad habit in Mario games–I obsessively grab every coin possible while barrelling through the levels at top speed. It’s almost like I’m playing some crazy hybrid of Mario and Sonic. New Super Mario Bros. 2 has a power-up that lets you make all the money you want. That’s not cool, Nintendo.

 

ffrosalina

by まるな

Peach isn’t the only heroine in the Mario universe–the Galaxy games introduced Rosalina, who gets to chill on her giant space station while Mario careens around the universe fighting Bowser’s forces and somehow not getting killed. Space is lethal in those games!

 

ffdaisy

by Shortpacked

But, uh… the less said about Daisy, the better. Poor Luigi, this’ll break his heart.

 

ffpeach3

by yassy

Someone, somewhere on the internet, is going to look at this picture and say “that is hot.” I don’t even have a joke for that. I’m gonna go curl up in the corner and cry now.


ffdreams

by ken-wong

You can buy prints of this? That’s awesome! Going for the digital papercraft style is always cool, and I love how he’s able to get the entire NES era, Super Mario World, and Super Mario Kart in there!

 

ffyoshis

by コスモス

There are three sounds that gamers fear just for how annoying they are: Navi saying anything (although you need her to play the game), Ashley screaming “HEEEEEEEEELP! LEOOOOOOOOOOOON!” in Resident Evil 4, and Baby Mario’s crying in Super Mario World 2: Yoshi’s Island. One of the most beautiful video games ever made, but man I wanted to just let that baby float off into the void.

 

ffkoopa

by MasaBowser

A little detail I didn’t notice at first–there’s a Monty Mole at the bottom of the screen handing Morton a wrench. It was great to see the Koopa Kids return in Super Mario 3D Land–Bowser Jr. just doesn’t have as much character.

 

ffpeach4

by プラリネ

While Super Princess Peach was a great game, it was also kinda on the easy side. Same goes for New Super Mario Bros. Wii and Super Mario 3D Land. I’m kinda hoping that New Super Mario Bros. 2 up and kicks my ass from the start.

 

ffworld

by Orioto

In the end, this is what Mario is all about to me. A bright, beautifully-designed world that’s basically just an acrobatic platforming playground. How does Shigeru Miyamoto come up with this stuff? How was Mario created? I mean, we all know the story about Nintendo of America’s landlord, but…

 

ffcreation

by TsaoShin

…eesh. Sorry I asked.

 

And that’s all for this week! Mario’s world and games are so vast that I know I missed a few faces–who are some of your favorite Mario characters? What about power-ups, or your favorite moments from the games? Let us know in the comments!

 

And as always, your art is welcome here, no matter your skill level or experience–PM me a link to your work and I’ll make sure to include it in a future installment of Fanart Friday, along with a little READER SUBMISSION notation next to your name! Crayon drawings, clay sculptures, recording yourself playing the Cowboy Bebop soundtrack on a kazoo–just send it in and I’ll find some way to use it! Next week, we’re scouring the archives of anime, manga, games and more for our favorite MASTERS AND STUDENTS!

 

Thanks for checking out Fanart Friday, and I hope you have an awesome weekend!