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FEATURE: #9

Category : Marios Bros

The “new” in New Super Mario Bros. Wii is highly debatable. Much like its predecessor on the DS, this game stands solely on Mario’s legacy, a kind of “best of” amalgamation of everything that made the old-school platformers great. These qualities also represent what’s so good about NSMB Wii: it’s freaking Mario.

The game’s story goes that Princess Peach is celebrating her birthday when she’s presented with a gigantic cake topped with bizarre and oddly familiar icing decorations. Out from the dubious dessert erupts an evil kidnapping at the hands of Bowser Jr., everyone’s favourite little Koopa brat copycat. What nobody expected, however, was the addition of the Koopalings, Bowser’s other seven kids, who hadn’t been seen in a proper Mario game in almost 20 years. After Peach’s abduction, the Mario brothers and two Toads from her castle race to her aid, though not before helping themselves to two of her birthday presents: a huge supply of… propeller hats and penguin costumes? That must have been a wild party they had planned for her…


The foundation of New Super Mario Bros. Wii’s gameplay is standard fare for the series: stomping enemies, hitting question mark blocks, collecting coins and items, smashing bricks, jumping down plumbing pipes, and searching for secrets. The mechanics are so well known by this day and age it’s a wonder they don’t teach this stuff in preschool. Mushrooms make you big. Flowers let you throw fireballs. Collect 100 coins and you get a 1-up. A sparkly star turns you into a crazed rainbow being of pure death to everything that stands in your way.

Notably new to the formula here, though, is the odd and unexpected way the world works. As you race through levels, you see large chunks of landscape twisting, spinning, flipping, rising, and falling. Coins and blocks may fly overhead in an arc, giving you minimal time to react and hit them as they pass. You might come across a series of block platforms that swing and bob in time with the music, making for tricky platforming hazards. It’s not uncommon, particularly near the start of the game, to find large, globe-like platforms that spin endlessly, propelling enemies that step onto them towards you. The sudden movements of a stage can surprise, and it’s this randomness that makes the game leap ahead of the previous 2D Mario titles.
 
New Super Mario Bros. Wii also operates on a much grander scale than any other 2D Mario game. The camera dynamically pans in and out depending on how much open stage there is on which it can focus, and the scope of the levels can be daunting. My favourite new enemy only appears in one stage—the King Bill, a monstrous Bullet Bill with a demonic grin that takes up over half the screen and slowly crushes everything in its path.

Of course, plenty of classic Mario elements make a return, to great effect. Shaking the Wii Remote sends Mario into a spin jump similar to that of Super Mario World. You could use this move to unearth hidden coins from the background scenery, but in NSMB Wii you can also perform the spin in mid-air to give yourself a fraction more hang time. It’s not much, but when used strategically it can mean the difference between life and death.
Yoshi also makes a welcome return to 2D Mario glory, ferrying Mario on his back, gobbling up enemies and berries just like the olden days, and producing his classic sound effect—no more horrible squeaky voice from Yoshi’s Story!
Enemies new and old parade towards you while cheerfully stopping to dance in time with the music. You’re under constant attack by everything from series staples like Goombas and Koopas and more obscure, classic creatures like the Fire Bros, Spike Tops, and Mecha-Koopas.
Every type of classic stage you’ve come to expect in the series (plains, caves, oceans, castles, volcanoes, jungles, deserts, and more) is present in NSMB Wii. Bowser’s airships from Super Mario Bros. 3 also make a triumphant return, complete with all the tricks and traps they had in the past.

Three new items debut in NSMB Wii. The aforementioned Propeller Mushroom provides a flight suit with a copter helmet, allowing you to spin into the air and gently glide back down to earth. Leaping off a cliff and using the propeller to zip back into the air becomes a useful strategy, and lets you scoop up out-of-reach coins hanging precariously over bottomless pits. The (quite literally) polar opposite of the Fire Flower, the Ice Flower, gives Mario and company the ability to throw balls of ice. These frozen spheres move slower than fireballs and break after just one bounce, but can encase almost any enemy in a square block of solid ice, which makes a handy platform to reach high areas. You can also pick up and slide any frozen enemy along the ground, causing them to take out other foes until they hit a wall. The Penguin Suit imparts all the benefits of the Ice Flower, but also improves your traction when running on ice and greatly improves your swimming ability. You can also hop onto your belly while wearing this suit to skim along the surface of ice or water.

A big selling point for NSMB Wii is its four-player co-op, which allows your buddies to join in the fray and help out, or get in each other’s way in a competitive craze. Players can bounce off each others’ heads, or pick up and carry each other as they scramble around the screen racing for items and coins. Players can use Mario, Luigi and two Toads; the game might have benefited from the inclusion of some of Mario’s rich backlog of characters instead of the Toads—why not Wario and Waluigi, Peach or Daisy, or even a Pianta from Super Mario Sunshine? Nonetheless, each player has an identical move set and jumping height, making things balance out nicely, and getting a full group of four players is a recipe for a hectic and crazy scenario.

The release of NSMB Wii also marked Nintendo’s first implementation of the Super Guide, a help system for players struggling with the game’s challenges. If you die continuously in the same stage, a green exclamation point block appears at the starting point. Hitting it block calls Luigi, who proceeds through the level in a bare-bones run through that avoids the elusive Star Coins and ignores secrets. The player can hit the plus button and resume control at any time during this automated walkthrough, allowing less-skilled players to proceed through the game and learn the ropes. Nintendo has since adopted the feature for many of its first-party titles, but it remains an unobtrusive option for those who don’t want its service.

For a fan of Mario, Nintendo, or even just 2D platformers in general, this game stands as one of the Wii’s best, and can’t come with more of a recommendation. It’s wholesome family fun at its finest, with superb level design, tight controls, and enough challenge for even veterans of the series to whittle away their supply of lives trying to track down every last secret.

October Cover Revealed: New Super Mario Bros. U

Category : Marios Bros

Gaming’s most famous face has graced our cover on a few occasions, but it’s been 16 years since our cover story has focused on one of his adventures. We recently had the chance to visit Nintendo of America to play New Super Mario Bros. U, but that’s not all we did at the studio. In addition to our ten-page Mario cover story (featuring an interview with legendary designers Shigeru Miyamoto and Takashi Tezuka), we also have an extensive feature that will prepare you for the impending launch of the Wii U.

We’ll also have plenty of non-Nintendo news, including features on Halo 4′s Prometheans and the first three hours of XCOM: Enemy Unknown. To kick off the holiday review season, you can also read our thoughts on one of the year’s biggest releases, Borderlands 2. Can Gearbox’s massive sequel live up to the original? Find out in our October issue, which should be hitting print subscribers near September 10th and digital PC/Mac subscribers on September 11th.

The 10″ tablet edition will go live later today, so download the free app for iPad and Android now. To subscribe to Game Informer Digital or convert your current print subscription through us head here. Getting your GI Digital Subscription through us gives you access to the 10″ Android, iPad, and PC/Mac editions of the magazine. Otherwise, you can purchase individual issues or subscriptions through the appropriate apps.

Watch and feel free to share the trailer for our month of Nintendo coverage below.

Click below to follow our month of online coverage, featuring plenty of new Mario and Wii U media and information.

 

New Super Mario Bros 2 & Darksiders 2 duel for NPD top spot

Category : Marios Bros

By Mike Williams

New Super Mario Bros 2 amp; Darksiders 2 duel for NPD top spot

Fri 07 Sep 2012 4:54am GMT / 12:54am EDT / 9:54pm PDT
Games

One is a winner depending on if you’re single SKU or not

Nintendo is touting New Super Mario Bros 2 is the best-selling video game of August. According to NPD numbers, the cross-platform THQ’s Darksiders 2 is the number one, but Nintendo insists that New Super Mario Bros 2 is the winner when you count only single SKUs. It’s an important start for Nintendo as Super Mario Bros 2′s release also marked the launch of the new Nintendo 3DS XL hardware.

Nintendo 3DS hardware sales increased more than 36 percent over sales in July, while software sales increased more than 68 percent.

“Software sells hardware, and no one sells either quite like Mario,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales Marketing. “In addition to helping New Super Mario Bros. 2 get off to a great start, Nintendo 3DS XL is driving increased interest in titles such as Kid Icarus: Uprising, The Legend of Zelda: Ocarina of Time 3D and Mario Kart 7. Combine these titles with the upcoming Paper Mario: Sticker Star and a robust list of third-party games, and Nintendo 3DS is poised to be high on holiday wish lists this year.”

About the author

Mike Williams
M.H. Williams has been writing in some form or another for ten years and has been a hardcore gamer since the NES first graced American shores. You can catch him on Twitter as @AutomaticZen.

New Super Mario Bros. 2 racks up 1 million sales in Japan

Category : Marios Bros

New Super Mario Bros 2 racks up 1m sales in JapanNew Super Mario Bros. 2 leaped over the 1 million mark in Japan, topping the country’s sales charts for the third consecutive week. Nintendo’s platformer sold 71,092 copies this week, which despite being less than half of last week’s sales was enough to see it through to seven figures.

That fall in New Super Mario Bros. 2 sales correlates with a drop in weekly 3DS sales from 107,140 to 64,921. Nonetheless, the 3DS sits comfortably ahead of its nearest rival, the PS3, at 12,243 sales this week.

Mario's latest coin-obsessed Nintendo adventure [Google+ Hangout]

Category : Marios Bros

Video game critic Todd Martens and video game business reporter Alex Pham on “New Super Mario Bros. 2.”

August 27, 2012, 11:59 a.m.

Fans of the long-running “Super Mario Bros.” series have now had about a week to explore the 80-plus stages and six worlds of Nintendo’s latest addition to its popular franchise. Some, perhaps, have no doubt even bested the game’s challenge of accruing 1 million coins.

Full disclosure: This reviewer is not one of them. But “New Super Mario Bros. 2″ is a blast to explore regardless of Mario’s in-game class level.

Games in the “Super Mario Bros.” series — whether they carry the “New” title or not — have become staples of consistency. New editions aren’t overhauled so much as tweaked, the core movements — a run, a jump and a squat still about cover the controls — haven’t changed much in nearly 30 years since “Super Mario Bros.” made its debut for the NES.

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    Photo: ‘New Super Mario Bros. 2′

  • Scenes from New Super Mario Bros. 2

    Photos: Scenes from New Super Mario Bros. 2

PHOTOS: Scenes from ‘New Super Mario Bros. 2

In a review last week of “New Super Mario Bros. 2″, The Times wrote, “For all the tradition at play here, the ‘New Super Mario Bros. 2′ (3DS, $39.99) feels decidedly current, largely due to one simple addition. To survive these days, the working-class plumber must now scramble for money at every turn.

“‘Super Mario Bros.’ veterans may note that the mission isn’t all that different, but it has been altered. There’s that thing about rescuing the oft-kidnapped Princess Peach, sure, but the underlying goal of ‘New Super Mario Bros. 2′ — one re-enforced by Mario’s every move and every in-game power-up — is to collect 1 million coins.

Now that everyone has had a little time to play, the question is a simple one: Do you agree that “New Super Mario Bros. 2″ is a worthy addition to the series, or do you find the coin-hunt a tired attempt at refreshing the ol’ standby of a brand? We’ve even seen rumbling from some corners of the Internet that the emphasis on wealth accrual is little more than a marketing gimmick.

The Times will hold a Google+Hangout at noon PDT with video game critic Todd Martens and video game business reporter Alex Pham. We invite you to join in on the conversation by posting comments below or on The Times’ Facebook and Google Plus pages or on Twitter using the #asklatimes hashtag.

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Category : Marios Bros

Though it is a sequel, New Super Mario Bros 2 mimics the titles before it.

Bowser steals the princess from under Mario’s nose, sends his kids to take out Mario, who tries to find and save the princess.

Jumping on enemies is the standard line of attack, the mushrooms will make Mario grow bigger, flowers bring the ability to shoot fireballs, leaves lend the ability to fly, and gold coins are the currency to really up your ante on points and a variety of added options.

This 3DS game, it seems, has a serious focus on collecting of coins.

In the previous Mario games, 100 collected coins meant an extra life for Mario.

In New Super Mario Bros 2, while 100 of them still get another life, they also give the ability to unlock some bonus stages.

Click NEXT to read further. . .

Mario Bros. Clone Released For Atari 2600

Category : Marios Bros




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Penélope Cruz Inspires Gamers' Fantasies in Mario Ad [VIDEO]

Category : Marios Bros

If you’ve been holding off on buying a Kinect sensor until Microsoft dropped its price, that time has come. Originally introduced at $149.99 on November 4, 2010, the motion-sensing peripheral has officially dropped in price to $109.99 effective immediately. Retailers … Continue …

Critical Reception: Nintendo's New Super Mario Bros. 2

Category : Marios Bros

Critical Reception: Nintendo's  New Super Mario Bros. 2




This edition of Critical Reception examines online reaction to Nintendo’s 3DS platformer New Super Mario Bros. 2, which reviewers describe as “a remixed encore presentation of games you’ve played before.” New Super Mario Bros. 2 currently earns a score of 78 out of 100 at Metacritic.com.

Ray Carsillo at EGM scores New Super Mario Bros. 2 at 9 out of 10. “The twist this time is that the Mushroom Kingdom has apparently gone through some sort of economic boom, because coins are everywhere,” he explains. “New Golden Fire Flowers turn blocks into coins or cause enemies to yield coins when defeated. Golden turtle shells leave a path of coins in their wake for Mario and Luigi to collect.

“The brothers can even carry around golden blocks that drop more coins as they jump, run, and fly through eight more worlds based in familiar Mushroom Kingdom locales. Along with these new items are the returning regular Fire Flower, Super Mushroom, Invincibility Star, and Raccoon Leaf. With the Raccoon Leaf, we also see the P-Meter return — which, when full, allows Mario and Luigi to temporarily fly through the skies of a given stage.”

Carsillo finds that Nintendo’s platforming formula remains solid. “This platforming perfection is what makes Mario games so fun, and in that regard, New Super Mario Bros. 2 definitely succeeds with its own share of secrets, collectibles, and branching pathways that can be unlocked depending on how you should advance through the game,” he writes.

“All in all, not much has changed since the last New Super Mario Bros., but not much really needed to change in the first place,” Carsillo argues. “The new Coin Rush mode adds some needed replayability, and the StreetPass leaderboards can become addictive if you’re into that arcade style of play.”

Wired’s Chris Kohler rates New Super Mario Bros. 2 at 8 out of 10. “I think Nintendo realized that New Mario 2 had to provide an extra level of challenge for veteran players, because it doesn’t change much else,” he theorizes. “Besides some minor tweaks, it looks, sounds and plays just like New Super Mario Bros. on the legacy DS console, and for that matter New Super Mario Bros. Wii.”

“I loved Super Mario 3D Land, released nine scant months ago; I loved how it did so many clever things with the system’s 3-D display,” Kohler continues. “New Super Mario Bros. 2 does absolutely nothing with 3-D, and in spite of (because of?) that, it’ll probably outsell 3D Land by a factor of two or three.”

New Super Mario Bros. 2‘s two-player cooperative mode helps the game forge its own identity. “It seems a bit more difficult than the four-player New Mario Wii,” Kohler recalls. “The player in ‘control’ can advance the playfield by running forward, rather than the game keeping everyone on the same screen. So it puts the burden on the players of staying in sync as they play.”

Mario 2 is an excellent game, but also a deliberately cautious one,” Kohler says, “the development and release of which seems more driven by Nintendo’s need to sell systems than its designers’ passion for creating something new.”

Joystiq’s JC Fletcher gives New Super Mario Bros. 2 3.5 out of 5 stars. “Three games in, the New Super Mario Bros. series is already set in its ways,” he writes. “Every Super Mario Bros. game used to define the rules; now I find the development team at Nintendo merely adhering to them. As a result, this feels less like something truly new and more like a remixed encore presentation of games you’ve played before.”

“For the most part, the levels are easier than I’m used to — certainly easier than New Super Mario Bros. Wii,” Fletcher says. “The Star Coin locations aren’t nearly as diabolical as I’d expect after working through Super Mario 3D Land. There are very few locations that require you to use a Mini or Mega Mushroom, both of which are back for the express purpose of allowing access to those few areas.”

The new “cannon” worlds prove to be highlights. “In these levels, Mario is shot horizontally from a cannon, and is forced to automatically run through the level, putting you in charge of jumps,” Fletcher explains. “Think of it as Canabalt with Mario physics, or a faster Donkey Kong Country mine cart. These levels are thrilling, difficult, and feel like nothing I’ve ever experienced in a Mario game. Frankly, this should have been the whole game. There aren’t nearly enough of these.”

The focus on coin collecting falls flat, however. “Here’s how that recontextualized money collecting changes the game forever: There are some more coins.” Fletcher states. “Why are you collecting coins? Because you’re supposed to get a million. And why are you getting a million? Because … the back of the box tells you to. It certainly doesn’t come up in the game, and the narrative (the usual Peach rescue scenario) is silent about Mario’s sudden and intense greed.”

“Remember the first time you saw World 4 in Super Mario Bros. 3?” Fletcher asks. “Remember how weirdly experimental the Star Road levels were in Super Mario World? That’s almost entirely gone, replaced with the rote recombination of stock elements. When NSMB2 does show flashes of clever trickery — like a giant Boo that playfully sneaks forward while covering its face – it only serves to remind me how creative these games used to be.”

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Review: Money is what they want in 'New Super Mario Bros. 2'

Category : Marios Bros

At this point, nearly 30 years into its life span, the “Super Mario Bros.” brand is to Nintendo what “Toy Story” is to Pixar: familiar characters in new settings, with rules that have long been writ.

It is, after all, a series dedicated to consistency, where each new adventure contains a haplessly dogged Italian plumber, a kidnapped princess, bouncing mushroom-shaped monsters and rhythmically inclined turtles.

Yet for all the tradition at play here, the “New Super Mario Bros. 2″ (3DS, $39.99) feels decidedly current, largely due to one simple addition. To survive these days, the working-class plumber must now scramble for money at every turn.

PHOTOS: Scenes from New Super Mario Bros. 2

“Super Mario Bros.” veterans may note that the mission isn’t all that different, but it has been altered. There’s that thing about rescuing the oft-kidnapped Princess Peach, sure, but the underlying goal of “New Super Mario Bros. 2″ — one re-enforced by Mario’s every move and every in-game power-up — is to collect 1 million coins.

If that doesn’t sound revolutionary, know that amassing money permeates every section of the game, and forces players time and again to confront a rather interesting moral quandary: Race against the clock for more cash, or play it safe and bring home the girl?

Nintendo developers have laid out 80-plus levels inside six worlds, using the two screens of the hand-held 3DS to allow players to track their progress, and to tempt them to backtrack over previously covered territory for more coin.

Although Nintendo’s latest hand-held machine allows for enhanced graphics and a more refined use of the system’s dual screen, this is gaming at its most old-fashioned — a run, a jump and a squat about covers it. If the “Toy Story” films, computer-enhanced images and all, are an ode to classic cinematic storytelling at its most charming, “Super Mario Bros.” represents game play at its most enchanting and accessible.

Plots are minimal and largely nonexistent. While Mario and his brother Luigi were flying around collecting coins in their raccoon outfits, the Koopalings were swiping Princess Peach from her castle. That sends Mario on a quest for wealth as well as to bring her back home.

In terms of sheer technology, “New Super Mario Bros. 2″ isn’t as impressive as last year’s “Super Mario 3D Land,” but it isn’t meant to be.

“Super Mario 3D Land” was a showcase game for the system’s new technology, and it is often dependent upon 3-D. “New Super Mario Bros. 2″ is more traditional, and the beautifully animated backgrounds become blurred when the optional 3-D effect is on. What’s more, users who have downloaded the original 1985 “Super Mario Bros.” from the Nintendo eShop can see how little the side-scrolling genre has advanced in nearly three decades, and that’s entirely OK. Everything here is simply better.

Obstacles include fire-breathing plants, skeletal turtle-like creatures and, for the first time ever, a players’ own greed. Lucky gamers, for instance, might come across a giant gold block, which affixes to Mario’s head and generates coins based on how fast Mario runs. But this is simply a dare to run off a cliff or straight into an enemy.

When the gold block-wearing Mario doesn’t meet his demise, the player is rewarded with applause from an unseen audience. This isn’t the first Mario game to feature a clap track, but the emphasis on achieving wealth can make one feel as if poor Mario has been set loose in a “Hunger Games”-like arena, frantically chasing after gold to please the audience.

Thankfully, the lives are endless and even failure is played for laughs. So what, exactly, happens if you collect 1 million coins? Nintendo isn’t saying, and there’s only so many hours in a week, but let’s hope Mario doesn’t spend the cash on a security system — not as long as kidnappings result in this much fun.

todd.martens@latimes.com