You already know that the Mario brothers have gone absolutely bonkers for coin collecting in New Super Mario Bros. 2, but tonight at Nintendo’s 3DS Software Showcase event we got some more information for why we as players would want to spend so much time and effort tracking down those shiny golden discs.
First up is that when you begin a new campaign in the game, you’ll be assigned a cumulative coin counter with a goal of a million total coins to collect. Traditionally Mario games’ coin counters have only gone up to 99 – when you hit that 100th coin, you earned a 1up and the counter reset to zero to start all over again. This time around you’ll still be able to earn new lives for every 100 coins you grab, but the game will also keep a running total of every coin you ever touch throughout all the hours you play.
And, when you finally hit 1,000,000 collected, something special will happen. (Nintendo’s not giving away what that is, of course.)
Also newly announced here at E3 is the fact that New Super Mario Bros. 2 will be an actual “Bros” experience, as it will allow you and a buddy to play simultaneous two-player co-op as Mario and Luigi together. In the first New Super Mario Bros. game, you could experience a similar dynamic – but only in Battle Mode. Here the entire main campaign is available to tackle as a duo. (Available via local wireless. No online, sadly.)
Other small details – Luigi’s raccoon tail and ears retain the golden coloring first seen in his version of the Tanooki Suit from Super Mario 3D Land, and if you’re playing two-player co-op and scroll your buddy off the screen, they’ll end up floating around in a bubble just as in New Super Mario Bros. Wii.
Finally, Nintendo’s representatives on stage went into great detail about New Super Mario Bros. 2′s Coin Rush mode. This is the part of the game that might just get you to be just as coin crazy as Mario has become, because it will be the 3DS system’s newest on-going StreetPass competition.
The way it works is that Coin Rush mode will give you a set of three levels that you’ve previously cleared in the main campaign. It’s your goal to then speedrun through them as fast as you can, gathering as many coins as you can along the way. The levels will be altered a bit from how they appeared in the main campaign, as special items like Golden Mushrooms worth 50 bonus coins will be placed throughout the environment. You won’t want to spend too much time searching for them, though, as when you grab the stage-ending flagpole, every second remaining on the game clock will be converted in bonus coins.
Oh, and you only have one life in this mode. So you have to play perfectly.
Assuming you’re able to successful clear three levels in a row without dying, your Coin Rush coin total will be saved as StreetPass data. Then, when you pass by a friend, they’ll see the total you were able to achieve and have the option to attempt the same set of three levels on their game, to challenge your record. Nintendo’s reps said that this can be straining on a friendship, because you’ll want to murder your buddies who manage to best your own coin totals by squeaking out just a couple of extra coins themselves.
It all sounds like a blast to me, and we thankfully haven’t seen the last of the game here at E3 – Nintendo has been holding this one back from the show floor until now, but tomorrow they’ll have the demo stations active and available for hands-on time. We’ll get some time with it and report back fresh impressions, guaranteed. So stay tuned!