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FEATURE: #9

Category : Marios Bros

The “new” in New Super Mario Bros. Wii is highly debatable. Much like its predecessor on the DS, this game stands solely on Mario’s legacy, a kind of “best of” amalgamation of everything that made the old-school platformers great. These qualities also represent what’s so good about NSMB Wii: it’s freaking Mario.

The game’s story goes that Princess Peach is celebrating her birthday when she’s presented with a gigantic cake topped with bizarre and oddly familiar icing decorations. Out from the dubious dessert erupts an evil kidnapping at the hands of Bowser Jr., everyone’s favourite little Koopa brat copycat. What nobody expected, however, was the addition of the Koopalings, Bowser’s other seven kids, who hadn’t been seen in a proper Mario game in almost 20 years. After Peach’s abduction, the Mario brothers and two Toads from her castle race to her aid, though not before helping themselves to two of her birthday presents: a huge supply of… propeller hats and penguin costumes? That must have been a wild party they had planned for her…


The foundation of New Super Mario Bros. Wii’s gameplay is standard fare for the series: stomping enemies, hitting question mark blocks, collecting coins and items, smashing bricks, jumping down plumbing pipes, and searching for secrets. The mechanics are so well known by this day and age it’s a wonder they don’t teach this stuff in preschool. Mushrooms make you big. Flowers let you throw fireballs. Collect 100 coins and you get a 1-up. A sparkly star turns you into a crazed rainbow being of pure death to everything that stands in your way.

Notably new to the formula here, though, is the odd and unexpected way the world works. As you race through levels, you see large chunks of landscape twisting, spinning, flipping, rising, and falling. Coins and blocks may fly overhead in an arc, giving you minimal time to react and hit them as they pass. You might come across a series of block platforms that swing and bob in time with the music, making for tricky platforming hazards. It’s not uncommon, particularly near the start of the game, to find large, globe-like platforms that spin endlessly, propelling enemies that step onto them towards you. The sudden movements of a stage can surprise, and it’s this randomness that makes the game leap ahead of the previous 2D Mario titles.
 
New Super Mario Bros. Wii also operates on a much grander scale than any other 2D Mario game. The camera dynamically pans in and out depending on how much open stage there is on which it can focus, and the scope of the levels can be daunting. My favourite new enemy only appears in one stage—the King Bill, a monstrous Bullet Bill with a demonic grin that takes up over half the screen and slowly crushes everything in its path.

Of course, plenty of classic Mario elements make a return, to great effect. Shaking the Wii Remote sends Mario into a spin jump similar to that of Super Mario World. You could use this move to unearth hidden coins from the background scenery, but in NSMB Wii you can also perform the spin in mid-air to give yourself a fraction more hang time. It’s not much, but when used strategically it can mean the difference between life and death.
Yoshi also makes a welcome return to 2D Mario glory, ferrying Mario on his back, gobbling up enemies and berries just like the olden days, and producing his classic sound effect—no more horrible squeaky voice from Yoshi’s Story!
Enemies new and old parade towards you while cheerfully stopping to dance in time with the music. You’re under constant attack by everything from series staples like Goombas and Koopas and more obscure, classic creatures like the Fire Bros, Spike Tops, and Mecha-Koopas.
Every type of classic stage you’ve come to expect in the series (plains, caves, oceans, castles, volcanoes, jungles, deserts, and more) is present in NSMB Wii. Bowser’s airships from Super Mario Bros. 3 also make a triumphant return, complete with all the tricks and traps they had in the past.

Three new items debut in NSMB Wii. The aforementioned Propeller Mushroom provides a flight suit with a copter helmet, allowing you to spin into the air and gently glide back down to earth. Leaping off a cliff and using the propeller to zip back into the air becomes a useful strategy, and lets you scoop up out-of-reach coins hanging precariously over bottomless pits. The (quite literally) polar opposite of the Fire Flower, the Ice Flower, gives Mario and company the ability to throw balls of ice. These frozen spheres move slower than fireballs and break after just one bounce, but can encase almost any enemy in a square block of solid ice, which makes a handy platform to reach high areas. You can also pick up and slide any frozen enemy along the ground, causing them to take out other foes until they hit a wall. The Penguin Suit imparts all the benefits of the Ice Flower, but also improves your traction when running on ice and greatly improves your swimming ability. You can also hop onto your belly while wearing this suit to skim along the surface of ice or water.

A big selling point for NSMB Wii is its four-player co-op, which allows your buddies to join in the fray and help out, or get in each other’s way in a competitive craze. Players can bounce off each others’ heads, or pick up and carry each other as they scramble around the screen racing for items and coins. Players can use Mario, Luigi and two Toads; the game might have benefited from the inclusion of some of Mario’s rich backlog of characters instead of the Toads—why not Wario and Waluigi, Peach or Daisy, or even a Pianta from Super Mario Sunshine? Nonetheless, each player has an identical move set and jumping height, making things balance out nicely, and getting a full group of four players is a recipe for a hectic and crazy scenario.

The release of NSMB Wii also marked Nintendo’s first implementation of the Super Guide, a help system for players struggling with the game’s challenges. If you die continuously in the same stage, a green exclamation point block appears at the starting point. Hitting it block calls Luigi, who proceeds through the level in a bare-bones run through that avoids the elusive Star Coins and ignores secrets. The player can hit the plus button and resume control at any time during this automated walkthrough, allowing less-skilled players to proceed through the game and learn the ropes. Nintendo has since adopted the feature for many of its first-party titles, but it remains an unobtrusive option for those who don’t want its service.

For a fan of Mario, Nintendo, or even just 2D platformers in general, this game stands as one of the Wii’s best, and can’t come with more of a recommendation. It’s wholesome family fun at its finest, with superb level design, tight controls, and enough challenge for even veterans of the series to whittle away their supply of lives trying to track down every last secret.

Super Mario Wii U: Our wishlist for Nintendo’s biggest series

Category : Marios Bros

This article originally appeared in Nintendo Gamer magazine.

In Super Mario Galaxy, Mario knew exactly where he was going. Space, the final frontier, and the only place there was physical room to accommodate the breadth of Nintendo’s imagination. Look at the plumber gracing NGamer issue one and he’s almost unrecognisable by today’s standards: there’s a look of steely determination in his eyes, the grit of a true platforming pioneer. What happened to that guy?

Click to view larger image

Now, off the back of New Super Mario Bros. 2 But the glint is gone. His eyes have the safe glaze of a cuddly Pixar protagonist. This is the Mario Nintendo splash all over merchandise; the Mario your granny likes; the Mario who lowered himself to share three games with his mortal enemy, Sonic the Hedgehog. The Mario from issue one? He’d puke his guts up if he had to spend one minute with Sega’s obnoxious rodent.

Somewhere in eighty issues, something changed. Can we chalk it up to fatigue? Six new games in as many years is going to knacker any platforming hero, especially one who refuses to wear proper running shoes. Painful stuff: ankles like concertinas. Or is the number of games symptomatic of a bigger problem? Is Mario’s prolific output evidence of a hero who doesn’t know where he’s going; and whose only choice is to try every direction at once?

Click to view larger image

MONEY MATTERS

The identity crisis began after Super Mario Galaxy; specifically, after Super Mario Galaxy failed to sell 30 million copies. It sold a respectable 10.68 million, only a third of what New Super Mario Bros has shifted to date. Nintendo is – like so many businesses – run on money, and it doesn’t take Robert Peston to work out that ideas that make more money are going to be the ideas favoured going forwards. But what if that money-making idea is the opposite of what you’ve strived for?

Mario, the poster child for innovation, sells better when he repeats past victories…

This is the Mario dilemma in a nutshell: Mario, the poster child for uninhibited innovation, sells better when he repeats past victories. Ouch. Surely that’s frustrating? While Nintendo would never publicly declare such failings, there’s a detectable undercurrent of disappointment in Super Mario 3D Land’s Iwata Asks interview. When Miyamoto jokingly implores fans of 2D Mario to give the 3D adventure a go, the following (laughs) is better read as (laughs through gritted teeth). That whole interview concerns an attempt to create an introduction to 3D platforming written in the language of a 2D game. Everything from the 2D iconography – the bricks, the flagpole, the little/big Mario health system – to the (largely) parallel-tracking camera, is designed to tempt old fans from the 2D shallows to the three-dimensional deep end. Hey, it’s marginally subtler than the DVD that came with Super Mario Galaxy 2, ‘How to play Mario if you’re a mum with no 3D spatial awareness’.

Click to view larger image

As such, 2D Mario’s future isn’t hard to predict. New Super Mario Bros hit the jackpot and, if the success of the Wii sequel is anything to go by, will continue to do so. There’s a reason it’s this slightly unambitious side-scroller that launches alongside Wii U, and not a risky 3D outing. To their credit, Nintendo promise not to milk the ‘New’ series, with Iwata telling Kotaku in a recent interview “we only create one per platform.”

Super Mario 3D Land, Mario Kart 7 on eShop

Category : Marios Bros

A look into the European CDN server where Nintendo hosts their downloadable eShop titles hints at some interesting uploads, the data files for Super Mario 3D Land and Mario Kart 7. 

The discovery was made by an avid server scout who posts the specifics here.
The files for Super Mario 3D Land were uploaded to the server on August 21, while Mario Kart 7 was added on August 30, though neither have been confirmed for an eShop release at this stage.

Judging by the evidence on hand it seems that these two titles will be made available for digital download at some point in the near future, with perhaps older titles coming later. Of course, we have no word on pricing at this stage, or if regions outside Europe will have this service made available.

October Cover Revealed: New Super Mario Bros. U

Category : Marios Bros

Gaming’s most famous face has graced our cover on a few occasions, but it’s been 16 years since our cover story has focused on one of his adventures. We recently had the chance to visit Nintendo of America to play New Super Mario Bros. U, but that’s not all we did at the studio. In addition to our ten-page Mario cover story (featuring an interview with legendary designers Shigeru Miyamoto and Takashi Tezuka), we also have an extensive feature that will prepare you for the impending launch of the Wii U.

We’ll also have plenty of non-Nintendo news, including features on Halo 4′s Prometheans and the first three hours of XCOM: Enemy Unknown. To kick off the holiday review season, you can also read our thoughts on one of the year’s biggest releases, Borderlands 2. Can Gearbox’s massive sequel live up to the original? Find out in our October issue, which should be hitting print subscribers near September 10th and digital PC/Mac subscribers on September 11th.

The 10″ tablet edition will go live later today, so download the free app for iPad and Android now. To subscribe to Game Informer Digital or convert your current print subscription through us head here. Getting your GI Digital Subscription through us gives you access to the 10″ Android, iPad, and PC/Mac editions of the magazine. Otherwise, you can purchase individual issues or subscriptions through the appropriate apps.

Watch and feel free to share the trailer for our month of Nintendo coverage below.

Click below to follow our month of online coverage, featuring plenty of new Mario and Wii U media and information.

 

Mario’s latest gold rush doesn’t pan out

Category : Marios Bros

Whenever video-game companies stretch out popular franchises for financial reasons rather than creative ones, disenchanted customers call it a “money grab.” It’s a charge Nintendo has largely been immune to, even though its most popular character, Mario, has starred in hundreds of games.

That changes with “New Super Mario Bros. 2,” which takes the whole money-grab concept quite literally. The whole point of the game is to grab money — namely, the sparkling gold coins that have littered almost every Mario release since the mid-1980s. It’s an oddly mercenary approach to Nintendo’s lovable little plumber, and the result is one of the least-inspired outings in his storied history.

“New Super Mario Bros. 2”

★ ★

Nintendo, 3DS, $39.99

That’s not to say this is a bad game. It’s exactly what you would expect: a collection of cleverly designed, two-dimensional environments for Mario to scamper through, dodging monsters and collecting treasures. The usual power-ups — flowers that let Mario shoot fireballs, a raccoon suit that lets him jump farther — are available in convenient locations. And most of the levels include alternate pathways, so there’s motivation to return after you’ve conquered them.

But while I enjoyed my time in Mario’s latest world, I couldn’t help feeling like I’d been there before. The major new power-up is a golden block that screws onto Mario’s head, creating a trail of coins. The familiar POW blocks now turn obstacles into, well, coins. And hoops scattered across the skies deliver … more coins. Some sort of prize awaits if you collect 1 million of the things, but I only made it to 10,000.

And then there’s Coin Rush, in which Mario has one life with which to race through three randomly chosen levels, collecting as much gold as possible. You can then challenge other gamers to beat your score using the 3DS’ StreetPass function. There’s also a multiplayer mode in which Mario and his brother, Luigi, collaborate to collect double the loot. Both players need a 3DS and a copy of the game, and you need to be in the same room to team up.

Despite the “New” in its title, the latest Mario game is more of a look back to the 1980s, when we were all enjoying his antics on the original Nintendo Entertainment System. Nostalgia aside, it just doesn’t offer the innovations and rewards of last fall’s “Super Mario 3D Land.”

The release of “NSMB2” coincides with the arrival of Nintendo’s newest hand-held game device: the 3DS XL ($200), an extra-large version of the 3DS machine introduced last year. So you get your dual screens — one a touch screen, the other a three-dimensional graphics display — but they’re both about 90 percent larger.

That’s a huge difference to a gamer like me with vision problems. My eyes usually get tired after about 10 minutes of looking at the original model’s 3.53-inch-diagonal 3-D display. The XL’s 4.88-inch screen means I don’t need to squint as much, so I can play for about half an hour without needing a break. As a game reviewer, that’s a blessing when I’m facing a deadline, but I think you civilians will like it, too.

The entire package is still reasonably compact, fitting into an adult-size jeans pocket — though not exactly comfortably. If you resisted the 3DS when it came out last year, now’s a good time to give it a second look.

New Super Mario Bros 2

Category : Marios Bros

A sequel to 2006’s New Super Mario Bros on the Nintendo DS, the franchise returns with more Mario platforming goodness. Anyone loosely familiar with the old two-dimensional sidescrolling platformer genre, or a traditional Super Mario game, will know what to do. Get from A to B without falling in a pit, touching a nasty monster, and perhaps seeing if you can get all three of the big coins hidden throughout the myriad levels.

Mario games are tried and tested in their approach, with few leaps in innovation over the course of its 29 year history. That said, whenever the franchise has tried its hand at innovation it does so spectacular. Fortunately in the last few years the Wii has been gifting us with 2007’s Super Mario Galaxy (the first leap since 1996’s Super Mario 64, on the Nintendo 64), and then the 3DS received its first Mario game, last year’s Super Mario 3D Land, which has proved that the series need not rest on its laurels. 3D Land still stands out as a perfect combination of bite-sized chunks of Mario fun and 3D integration. Unfortunately New Super Mario Bros fails to stand up to its 3DS predecessor and sticks too close to the previous DS instalment.

New Super Mario Bros 2 is by no means a bad game. It’s still the same fun Mario game. And that’s the problem. It lacks the charm and innovation of 3D Land, and depends far too much on a gimmick – collecting coins and “aiming for a million”, to make it anything more than by-the-numbers fare. There is plenty to unlock and many levels to get through but the game just feels like déjà vu. There is also very little use of 3D effects, which is what made 3D Land feel unique. The characters are shown in slight 3D, but it is seldom used to facilitate gameplay and you might as well not bother having the 3D slider on.

The controls in New Super Mario Bros 2 are the same, but at times feel inadequately slow. Special power-ups like the gold mushroom, the shrinking mushroom, and the one that supersizes are pretty rare and we were only able to find each once or twice in a lengthy playthrough. They are nice to find but they don’t particularly make the experience any more exciting.

The game has three modes, single player, co-op multiplayer, and Coin Rush. Within the main game there are 6 worlds of about 8 levels, with three bonus worlds to unlock. Coin Rush is a time trial coin collector where you have to get from A to B, get as many coins as you can, and get there before the very short clock hits zero. It is fun stuff but after a few goes it becomes a bit tedious.

Tedious is probably the only way that we can describe the coin collecting. After you finish the game once, there isn’t too much to do other than replay every level to collect coins and attempt to unlock the levels of the third Secret World. The game quickly loses its charming veneer and your interest will quickly wander to other things.

This is a good game but it’s not a novel game. It is still the same old patented, charming Mario but we have seen better and more refreshing instalments in the moustachioed dungaree-wearing plumber’s series. Stuck between New Super Mario Bros 2 and Super Mario 3D Land? Get 3D Land, you’ll have more fun.

New Super Mario Bros 2 is available now for Nintendo 3DS.

Rating: 7/10

Videogame Review: New Super Mario Bros. 2

Category : Marios Bros

The Nintendo 3DS had a rocky start, but has seen a recent surge in popularity thanks to stellar titles like Kid Icarus: Uprising, Kingdom Hearts: Dream Drop Distance, and Super Mario 3D Land.

Nintendo’s most iconic heroes, the multi-talented Mario Bros., recently got their chance to shine once more in their latest adventure New Super Mario Bros. 2.

While the game sports all the familiar charms and trappings of the series, the “new” in the title couldn’t be more misleading.  All the gold coins in the Mushroom Kingdom can’t hide the fact that beneath that shiny “new” veneer lays a rapidly aging heart in need of something new and innovative.

What’s the Story?
Despite the “new” in the title, New Super Mario Bros. 2 prefers to revisit old ground in the story department.  Stop me if you’ve heard this one before.  Mario, Luigi, and Princess Peach are enjoying another peaceful day in the Mushroom Kingdom, until Bowser’s cadre of offspring decide to kidnap Peach and run off to the nearest of seven castles, each in a themed world, while the brothers Mario give chase.  Somehow, a secondary objective which involves the brothers collecting 1 million coins is also comes up but frankly it has no bearing on the already wafer-thin plot.

Mario’s got the Mida’s Touch in NSMB2. While he may glitter like gold, the latest addition to Mario’s ever growing arsenal is nothing more than a sparkly variant on a tried and true classic. (Photo Special to the Saint)

How’s it play?
While the story in NSMB2 fails to impress, the gameplay is as rock solid as ever.  All the tight controls and superb level design that you’ve come to expect from a Mario game are present and accounted for.  Jumping and dashing feel smooth and platforming your way to that familiar flag at the end of each level is still satisfying.

Staple power-ups like the Super Mushroom, Fire Flower, are present and the fan-favorite Super Leaf from Super Mario Bros. 3 is back, giving players the opportunity to soar high into the sky to avoid enemies below or seek out hidden coins and exits.  The newest addition to Mario’s arsenal of abilities is the Gold Flower which allows the portly hero to shoot golden fireballs at his foes and parts of the stage, turning them into a shower of coins.  This particular power-up ties back to the “one million coin collection goal” and feels more like a gimmick than a new or fun way to play.

You’ll traverse the usual spectrum of theme words including, deserts, tundras, forests, and active volcanos. There’s not much new in the way of enemies either, as you’ll encounter the same enemies you’ve been stomping on since the halcyon days of the original Super Mario Bros. on the NES.  Again, the “new” in NSMB2’s title is misleading, and the lack of innovation from this rebranding is beginning to show its age three entries in.  The gameplay is still fun, but the game lacks the kind of inspiration and strengths found in other entries in the series like Super Mario 3D Land and the Super Mario Galaxy.

The game’s strongest suit is its fantastic level design. The special cannon levels which have Mario running through a fast scrolling series of platforms and gaps are particularly fun. (Photo Special to the Saint)

Any Other Noteworthy Features?
New Super Mario Bros. 2 boasts a fairly impressive number of levels and hidden collectables which gives players some incentive to replay previously beaten areas.

The game also sports an extra mode called “Coin Rush” which has player’s racing through levels trying to collect as many coins as possible in the shortest amount of time.  This mode also supports Nintendo Wi-Fi functionality, which allows players to share their hi-scores and add to a global coin count.

This mode and the included Wi-Fi support are a fun little diversion but unless you’ve got a serious need to achieve hi-scores, chances are you’ll play it a few times and either return to the main game or seek your 3DS gaming experience elsewhere. I enjoy the familiar tunes of the Mario series just as much as the next guy, but NSMB2 recycles the soundtrack from the last 2 entries note for note.  Some new music would have been nice Nintendo.  The game also feels pretty lacking in the challenge department as players will most likely be able to blaze through levels with little effort.

Pros

  • Strong level design.
  • Solid controls and platforming mechanics.
  • Plenty of extra levels and hidden items.

Cons

  • Coin collection goal feels gimmicky.
  • No new music.
  • Not particularly challenging.
  • Lack of innovation.

FINAL VERDICT: C+

New Super Mario Bros 2 & Darksiders 2 duel for NPD top spot

Category : Marios Bros

By Mike Williams

New Super Mario Bros 2 amp; Darksiders 2 duel for NPD top spot

Fri 07 Sep 2012 4:54am GMT / 12:54am EDT / 9:54pm PDT
Games

One is a winner depending on if you’re single SKU or not

Nintendo is touting New Super Mario Bros 2 is the best-selling video game of August. According to NPD numbers, the cross-platform THQ’s Darksiders 2 is the number one, but Nintendo insists that New Super Mario Bros 2 is the winner when you count only single SKUs. It’s an important start for Nintendo as Super Mario Bros 2′s release also marked the launch of the new Nintendo 3DS XL hardware.

Nintendo 3DS hardware sales increased more than 36 percent over sales in July, while software sales increased more than 68 percent.

“Software sells hardware, and no one sells either quite like Mario,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales Marketing. “In addition to helping New Super Mario Bros. 2 get off to a great start, Nintendo 3DS XL is driving increased interest in titles such as Kid Icarus: Uprising, The Legend of Zelda: Ocarina of Time 3D and Mario Kart 7. Combine these titles with the upcoming Paper Mario: Sticker Star and a robust list of third-party games, and Nintendo 3DS is poised to be high on holiday wish lists this year.”

About the author

Mike Williams
M.H. Williams has been writing in some form or another for ten years and has been a hardcore gamer since the NES first graced American shores. You can catch him on Twitter as @AutomaticZen.

Daily Scoop: September 5, 2012 – More games, more problems

Category : Marios Bros

I love games. Video games, board games, card games… it’s becoming kind of a problem, if you know what I’m saying. If I had more time to play them, it might be alleviated a bit. But I cram all my free time with them. Last night, it was Cards Against Humanity (with the new expansion!) and Super Dungeon Explore, with just a pinch of Ascension. Tonight? Dungeons and Dragons and Rainbow Moon, and maybe Chrono Trigger if I’m lucky. My heart is not complaining. My classwork and wallet are.

Anyway! A big thanks to Mike Ryan for his Bonus Scoop he wrote yesterday about Kid Icarus: Uprising. Way to keep a sharp eye out!

What have we got for you today? Well, Best Buy is having a buy two, get one free sale on 3DS games, including Mario Kart 7, Super Mario 3D Land, and Kingdom Hearts 3D: Dream Drop Distance. I started buying some of them until I remembered I’m supposed to stop buying games for real, and then I had an argument with myself while holding my wallet and staring at the computer screen.

This is really what my life is like.

Amazon is still having their back to school sale, including Elder Scrolls V: Skyrim for $39.99, the ultimate edition of Fallout: New Vegas for $29.99, and Max Payne 3 for $39.99. Scoop ‘em up, folks!

Just one cool t-shirt for you today…

It’s Shirt Punch‘s simply named “Kart:”

Too rad.

New Super Mario Bros. 2 Sells Over One Million Copies in Japan

Category : Marios Bros

New Super Mario Bros. 2 has sold over one million copies in Japan after five weeks of release.

Media Create, a Japanese company that tracks the sales of digital entertainment, stated that the game has gone on to sell 1,068,878 units since its release on July 28. In comparison, Super Mario 3D Land took eight weeks to reach similar numbers.